Connected to My Avatar: Effects of avatar embodiments on user cognitions, behaviors, and self construal

Frank Biocca

Research output: Chapter in Book/Entry/PoemConference contribution

18 Scopus citations

Abstract

Mediated experience increasingly involves some representation of ourselves, so-called avatars. Avatars are used to facilitate the interaction with others in social media or are integrated as part of interfaces, used for interacting with 3D spatial environments and objects in games and simulations. These avatars vary in the degree to which they are realistic, representative of our sense of self or social status, or embodied, that is connected via the computer interface to the user's body via sensorimotor interaction. We review some of psychological effects of avatar identification and embodiment including evidence of the effects of avatar identification and embodiment on changes in behavior, arousal, learning, and self-construal. Furthermore, some avatar based changes in perception, cognition, and behavior may carry over and extend into changes into user's real world perception and behavior.

Original languageEnglish (US)
Title of host publicationSocial Computing and Social Media - 6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Proceedings
PublisherSpringer Verlag
Pages421-429
Number of pages9
ISBN (Print)9783319076317
DOIs
StatePublished - 2014
Event6th International Conference on Social Computing and Social Media, SCSM 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014 - Heraklion, Greece
Duration: Jun 22 2014Jun 27 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8531 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other6th International Conference on Social Computing and Social Media, SCSM 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014
Country/TerritoryGreece
CityHeraklion
Period6/22/146/27/14

Keywords

  • avatar
  • embodiment
  • human computer interaction
  • presence

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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