TY - GEN
T1 - Competitive bundling of categorized information goods
AU - Kephart, Jeffrey O.
AU - Fay, Scott A.
N1 - Publisher Copyright:
© 2000 ACM. All rights reserved.
PY - 2000/10/17
Y1 - 2000/10/17
N2 - We introduce an information bundling model that addresses two important but relatively unstudied issues in real mar- kets for information goods: automated customization of con- tent based on categories, and competition among content providers. Using this model, we explore the strategies that sellers (or automated agents acting on their behalf) might use to set both price and bundle composition, and the mar- ket dynamics that might ensue from such strategy choices. The model incorporates different categories of information, explicitly accounts for finite production and consumption costs, and allows for possibly heterogeneous valuations by consumers. First, we determine the optimal bundle compo- sition and price for a monopolist as a function of the seller's production costs and the consumers' preferences and con- sumption costs. For finite costs, finite-sized bundles are op- timal. Then, we use game-theoretic analysis and simulation to explore the behavior of the market when there are multi- ple content providers. We find that, if consumer preferences are homogeneous, sellers choose to offer the same bundle that a monopolist would choose, but that competition forces sellers to offer the bundles at cost. For heterogeneous pref- erences, positive profits are possible, but there appears not to be a pure strategy Nash equilibrium. This is manifested as a never-ending cycle of prices and bundle choices when sellers employ a myopic best-response algorithm.
AB - We introduce an information bundling model that addresses two important but relatively unstudied issues in real mar- kets for information goods: automated customization of con- tent based on categories, and competition among content providers. Using this model, we explore the strategies that sellers (or automated agents acting on their behalf) might use to set both price and bundle composition, and the mar- ket dynamics that might ensue from such strategy choices. The model incorporates different categories of information, explicitly accounts for finite production and consumption costs, and allows for possibly heterogeneous valuations by consumers. First, we determine the optimal bundle compo- sition and price for a monopolist as a function of the seller's production costs and the consumers' preferences and con- sumption costs. For finite costs, finite-sized bundles are op- timal. Then, we use game-theoretic analysis and simulation to explore the behavior of the market when there are multi- ple content providers. We find that, if consumer preferences are homogeneous, sellers choose to offer the same bundle that a monopolist would choose, but that competition forces sellers to offer the bundles at cost. For heterogeneous pref- erences, positive profits are possible, but there appears not to be a pure strategy Nash equilibrium. This is manifested as a never-ending cycle of prices and bundle choices when sellers employ a myopic best-response algorithm.
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U2 - 10.1145/352871.352884
DO - 10.1145/352871.352884
M3 - Conference contribution
AN - SCOPUS:35048861941
T3 - EC 2000 - Proceedings of the 2nd ACM Conference on Electronic Commerce
SP - 117
EP - 127
BT - EC 2000 - Proceedings of the 2nd ACM Conference on Electronic Commerce
PB - Association for Computing Machinery, Inc
T2 - 2nd ACM Conference on Electronic Commerce, EC 2000
Y2 - 17 October 2000 through 20 October 2000
ER -