Collecting representative pictures for words: A human computation approach based on draw something game

Jun Wang, Bei Yu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This poster proposes a human computation approach to collecting representative pictures for words so that the collected pictures can efficiently and effectively convey the meaning of the words or concepts. A large collection of representative pictures can be used in text-to-picture communication systems, and may also be used to teach computers to learn what representative pictures are. We have developed a web application to help players of Draw Something, a popular social mobile game, search pictures for drawing inspiration while at the same time they implicitly help us collect representative pictures for words. Our preliminary result shows that the proposed approach has the potential to harvest Draw Something players for collecting desired data.

Original languageEnglish (US)
Title of host publicationHuman Computation - Papers from the 2012 AAAI Workshop, Technical Report
Pages157-158
Number of pages2
StatePublished - Dec 1 2012
Event2012 AAAI Workshop - Toronto, ON, Canada
Duration: Jul 23 2012Jul 23 2012

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-12-08

Other

Other2012 AAAI Workshop
CountryCanada
CityToronto, ON
Period7/23/127/23/12

ASJC Scopus subject areas

  • Engineering(all)

Fingerprint Dive into the research topics of 'Collecting representative pictures for words: A human computation approach based on draw something game'. Together they form a unique fingerprint.

  • Cite this

    Wang, J., & Yu, B. (2012). Collecting representative pictures for words: A human computation approach based on draw something game. In Human Computation - Papers from the 2012 AAAI Workshop, Technical Report (pp. 157-158). (AAAI Workshop - Technical Report; Vol. WS-12-08).