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Business models and operational issues in the Chinese online game industry
Ian MacInnes, Lili Hu
School of Information Studies
Research output
:
Contribution to journal
›
Article
›
peer-review
20
Scopus citations
Overview
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Keyphrases
Business Model
100%
Operational Issues
100%
Virtual Worlds
100%
Online Game Industry
100%
Online Games
50%
China
25%
Cultural History
25%
Rapid Growth
25%
Chinese Case
25%
Virtual Property
25%
Feedback Effect
25%
Private Servers
25%
Online Communities
25%
Business Model Development
25%
Viable Business Models
25%
Broadband Adoption
25%
Internet Usage
25%
Close Observation
25%
Internet Community
25%
Computer Science
Business Models
100%
Online Game
100%
Single Case Study
25%
Virtual Server
25%
Model Development
25%
Online Communities
25%
Economics, Econometrics and Finance
Internet Usage
25%