Attention funnel: Omnidirectional 3D cursor for mobile augmented reality platforms

Frank Biocca, Arthur Tang, Charles Owen, Fan Xiao

Research output: Chapter in Book/Entry/PoemConference contribution

137 Scopus citations

Abstract

The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes dynamic perceptual affordances to draw user attention "down" the funnel to the target location. Attention funnel can be used to cue objects completely out of sight including objects behind the user, or occluded by other objects or walls. An experiment evaluating user performance with the attention funnel and other conventional AR attention directing techniques found that the attention funnel increased the consistency of the user's search by 65%, increased search speed by 22%, and decreased mental workload by 18%. The attention funnel has potential applicability as a general 3D cursor or cue in a wide array of spatially enabled mobile and AR systems, and for applications where systems can support users in visual search, object awareness, and emergency warning in indoor and outdoor spaces.

Original languageEnglish (US)
Title of host publicationCHI 2006
Subtitle of host publicationConference on Human Factors in Computing Systems, Conference Proceedings SIGCHI
Pages1115-1122
Number of pages8
StatePublished - 2006
EventCHI 2006: Conference on Human Factors in Computing Systems - Montreal, QC, Canada
Duration: Apr 22 2006Apr 27 2006

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume2

Other

OtherCHI 2006: Conference on Human Factors in Computing Systems
Country/TerritoryCanada
CityMontreal, QC
Period4/22/064/27/06

Keywords

  • Augmented reality
  • Mobile computing
  • Visual attention

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Attention funnel: Omnidirectional 3D cursor for mobile augmented reality platforms'. Together they form a unique fingerprint.

Cite this