Abstract
Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire and play video games. With the aim of better understanding people's game-related information needs and behaviour, we conducted 56 semi-structured interviews with users who find, play, purchase, collect and recommend video games. Participants included gamers, parents, collectors, industry professionals, librarians, educators and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations based on appeals, offering multiple automatic organization options and providing relationship-based, user-generated, subject and visual metadata. We anticipate this work will contribute to building future video game information systems with new and improved access to games.
Original language | English (US) |
---|---|
Pages (from-to) | 833-850 |
Number of pages | 18 |
Journal | Journal of Information Science |
Volume | 42 |
Issue number | 6 |
DOIs | |
State | Published - 2015 |
Externally published | Yes |
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Keywords
- Appeal factors
- metadata
- player types
- user behaviour
- user needs
- video games
ASJC Scopus subject areas
- Information Systems
- Library and Information Sciences
Cite this
A qualitative investigation of users' discovery, access, and organization of video games as information objects. / Lee, Jin Ha; Clarke, Rachel; Rossi, Stephanie.
In: Journal of Information Science, Vol. 42, No. 6, 2015, p. 833-850.Research output: Contribution to journal › Article
}
TY - JOUR
T1 - A qualitative investigation of users' discovery, access, and organization of video games as information objects
AU - Lee, Jin Ha
AU - Clarke, Rachel
AU - Rossi, Stephanie
PY - 2015
Y1 - 2015
N2 - Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire and play video games. With the aim of better understanding people's game-related information needs and behaviour, we conducted 56 semi-structured interviews with users who find, play, purchase, collect and recommend video games. Participants included gamers, parents, collectors, industry professionals, librarians, educators and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations based on appeals, offering multiple automatic organization options and providing relationship-based, user-generated, subject and visual metadata. We anticipate this work will contribute to building future video game information systems with new and improved access to games.
AB - Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire and play video games. With the aim of better understanding people's game-related information needs and behaviour, we conducted 56 semi-structured interviews with users who find, play, purchase, collect and recommend video games. Participants included gamers, parents, collectors, industry professionals, librarians, educators and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations based on appeals, offering multiple automatic organization options and providing relationship-based, user-generated, subject and visual metadata. We anticipate this work will contribute to building future video game information systems with new and improved access to games.
KW - Appeal factors
KW - metadata
KW - player types
KW - user behaviour
KW - user needs
KW - video games
UR - http://www.scopus.com/inward/record.url?scp=85002486899&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85002486899&partnerID=8YFLogxK
U2 - 10.1177/0165551515618594
DO - 10.1177/0165551515618594
M3 - Article
AN - SCOPUS:85002486899
VL - 42
SP - 833
EP - 850
JO - Journal of Information Science
JF - Journal of Information Science
SN - 0165-5515
IS - 6
ER -