Abstract
Identification is understood to be central to player-avatar relations in digital games however, extant literature is fragmented. Scholars tend to either treat discrete features of identification as equivalent to the broader construct or use a rigid, monothetic measurement architecture that potentially excludes some who may actually identify with a game avatar. Toward a more inclusive model, then, this study integrated different factors culled from the literature to develop a more comprehensive measurement scheme in which physical similarity, value homophily, wishful identification, perspective-taking, liking, and embodiment are all subconstructs that fall under the larger umbrella of the player-avatar identification construct. The second-order factor structure suggests the construct to be more complex than is currently engaged in the literature, and a polythetic approach to measuring identification is proposed for understanding gamers' connections with their avatars.
Original language | English (US) |
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Pages (from-to) | 269-279 |
Number of pages | 11 |
Journal | Psychology of Popular Media Culture |
Volume | 8 |
Issue number | 3 |
DOIs | |
State | Published - Jul 2019 |
Externally published | Yes |
Keywords
- Avatars
- Identification
- Measures
- Polythetic construct
- Video games
ASJC Scopus subject areas
- Cultural Studies
- Communication
- Applied Psychology