A Meta-review of Gamification Research

Ping Zhang, Jian Tang, Eunmi (Ellie) Jeong

Research output: Chapter in Book/Entry/PoemConference contribution

3 Scopus citations

Abstract

Gamification has gained significant attention from academia and industry in the recent decade. Correspondingly, there has been a prolific publication record on gamification research. This research aims to explore a landscape view of gamification research through a meta-review, a systematical assessment of a collection of gamification literature reviews. The meta-review addresses four research questions on (1) literature review scope, (2) application domains, (3) review types, and (4) review foci in 48 reviews published from January 2018 to June 2020. This research contributes to a high-level overview of the state of development in the gamification field. It also demonstrates a process of conducting meta-reviews.

Original languageEnglish (US)
Title of host publicationDiversity, Divergence, Dialogue - 16th International Conference, iConference 2021, Proceedings
EditorsKatharina Toeppe, Hui Yan, Samuel Kai Chu
PublisherSpringer Science and Business Media Deutschland GmbH
Pages361-373
Number of pages13
ISBN (Print)9783030713041
DOIs
StatePublished - 2021
Event16th International Conference on Diversity, Divergence, Dialogue, iConference 2021 - Beijing, China
Duration: Mar 17 2021Mar 31 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12646 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Diversity, Divergence, Dialogue, iConference 2021
Country/TerritoryChina
CityBeijing
Period3/17/213/31/21

Keywords

  • Gamification
  • Gamification review
  • Meta-review

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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