@inproceedings{843fe447d7dc4e8e91e02fddbc411658,
title = "A Meta-review of Gamification Research",
abstract = "Gamification has gained significant attention from academia and industry in the recent decade. Correspondingly, there has been a prolific publication record on gamification research. This research aims to explore a landscape view of gamification research through a meta-review, a systematical assessment of a collection of gamification literature reviews. The meta-review addresses four research questions on (1) literature review scope, (2) application domains, (3) review types, and (4) review foci in 48 reviews published from January 2018 to June 2020. This research contributes to a high-level overview of the state of development in the gamification field. It also demonstrates a process of conducting meta-reviews.",
keywords = "Gamification, Gamification review, Meta-review",
author = "Ping Zhang and Jian Tang and Jeong, {Eunmi (Ellie)}",
note = "Publisher Copyright: {\textcopyright} 2021, Springer Nature Switzerland AG.; 16th International Conference on Diversity, Divergence, Dialogue, iConference 2021 ; Conference date: 17-03-2021 Through 31-03-2021",
year = "2021",
doi = "10.1007/978-3-030-71305-8_30",
language = "English (US)",
isbn = "9783030713041",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "361--373",
editor = "Katharina Toeppe and Hui Yan and Chu, {Samuel Kai}",
booktitle = "Diversity, Divergence, Dialogue - 16th International Conference, iConference 2021, Proceedings",
address = "Germany",
}