TY - GEN
T1 - A chinese-language validation of the video game demand scale (vgds-c) measuring the cognitive, emotional, physical, and social demands of video games
AU - Bowman, Nicholas David
AU - Lin, Jih Hsuan Tammy
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/5/6
Y1 - 2021/5/6
N2 - Video games are engaging multimedia experiences that require players' cognitive, emotional, physical (in terms of controllers and exertion), and social faculties. Recent theorizing has suggested that these dimensions of demand can explain processes by which players engage with and respond to gameplay. A relatively new measure-the fve-factor, 26-item Video Game Demand Scale (VGDS)-has been tested for dimensionality and measurement validity with English-and German-speaking players, but not for other play populations. Given the popularity of video games among Chinese-speaking players, this brief report demonstrates a successful translation of VGDS into Traditional Chinese (VGDS-C). A sample of N = 863 Chinese speakers in Taiwan were asked to recall and describe a recent gaming experience before completing the VGDS-C along with other gaming-related measures (tests of construct validity). VGDS-C was shown to be a reliable and valid way of assessing players' perceptions of the myriad demands of video gaming.
AB - Video games are engaging multimedia experiences that require players' cognitive, emotional, physical (in terms of controllers and exertion), and social faculties. Recent theorizing has suggested that these dimensions of demand can explain processes by which players engage with and respond to gameplay. A relatively new measure-the fve-factor, 26-item Video Game Demand Scale (VGDS)-has been tested for dimensionality and measurement validity with English-and German-speaking players, but not for other play populations. Given the popularity of video games among Chinese-speaking players, this brief report demonstrates a successful translation of VGDS into Traditional Chinese (VGDS-C). A sample of N = 863 Chinese speakers in Taiwan were asked to recall and describe a recent gaming experience before completing the VGDS-C along with other gaming-related measures (tests of construct validity). VGDS-C was shown to be a reliable and valid way of assessing players' perceptions of the myriad demands of video gaming.
KW - Demand
KW - Interactivity
KW - Scale development
KW - User experience
KW - Video games
UR - http://www.scopus.com/inward/record.url?scp=85106694688&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85106694688&partnerID=8YFLogxK
U2 - 10.1145/3411764.3445348
DO - 10.1145/3411764.3445348
M3 - Conference contribution
AN - SCOPUS:85106694688
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 10th International Conference on Materials Processing and Characterisation, ICMPC 2020
Y2 - 21 February 2020 through 23 February 2020
ER -