Mathematics
Virtual Reality
100%
Near-infrared Spectroscopy
89%
Training
37%
Situational Awareness
35%
Electroencephalogram (EEG)
35%
Embodied Cognition
35%
Interface Design
34%
Embodiment
28%
Brain
28%
Authentication
24%
Fatigue
24%
Machine Learning
23%
Skin
22%
Conductance
22%
Perception
21%
Biometrics
21%
Virtual Environments
21%
Activation
20%
Modality
20%
Sensor
20%
Experiment
19%
Baseline
19%
Design
16%
Truth
13%
Skills
13%
Health
12%
Emotion
12%
Event-related Potentials
12%
Military
10%
Learning Algorithm
10%
Human Performance
10%
Relationships
8%
User Authentication
8%
User Experience
8%
User Studies
8%
Usability Testing
7%
Bayes Classifier
7%
Spatial Resolution
7%
Acute
6%
Video Games
6%
User Interaction
6%
Cortex
6%
Adaptive Systems
6%
Browsing
6%
Signal-to-noise Ratio
5%
Necessary
5%
High Resolution
5%
Evaluate
5%
Customization
5%
Imperfect
5%
Engineering & Materials Science
Virtual reality
86%
Near infrared spectroscopy
85%
Metadata
52%
Brain
34%
Big data
32%
Skin
30%
Electroencephalography
25%
Fatigue of materials
24%
Information science
24%
Experiments
22%
Machine learning
20%
Industry
19%
Genomics
18%
Complex networks
18%
Electric network analysis
18%
Biometrics
17%
Marketing
17%
Feedback
16%
Chemical activation
15%
Authentication
15%
Health
13%
Defects
12%
Mixed reality
11%
Problem-Based Learning
10%
Television
9%
Sensors
9%
Design of experiments
8%
Biomedical engineering
7%
Learning algorithms
7%
Students
6%
Information use
5%
Social Sciences
trauma
31%
activation
24%
gatekeeper
20%
inflation
19%
workflow
19%
technical literature
18%
neurosciences
17%
social capital
15%
advertising industry
12%
avoidance behavior
12%
brain
11%
consumption behavior
10%
performance
9%
Group
7%
television
7%
emotion
6%
neural network
6%
network analysis
5%
career
5%