Arts & Humanities
Avatar
58%
Robot
55%
Players
34%
Scale Development
33%
Anthropomorphism
30%
Video Games
23%
Replication
22%
Veterans
21%
Gaming
20%
Instructor
19%
Moral Agency
17%
Face Threat
16%
Impression Formation
16%
Student Perceptions
15%
Realism
15%
Big Screen
14%
Interaction
13%
Mitigation
13%
Beard
13%
Explication
13%
Military Personnel
13%
Haptics
12%
Storytelling
12%
Qualitative Study
12%
Human Race
12%
Psychological
12%
Distraction
12%
Morality
12%
Stereotypes
11%
Physics
11%
Military
11%
Holdings
11%
Franchise
11%
Theory of Mind
10%
Gustave Dore
10%
Communication
9%
Emotion
9%
Mental Health
9%
Recovery
8%
Mobile Technology
8%
Agenda
8%
Soldiers
8%
Suspension of Disbelief
8%
Health
7%
Mobile Devices
7%
Physical
7%
Communication Research
7%
Romantic Relationships
7%
Heuristics
7%
Reproducibility
6%
Social Sciences
robot
83%
interaction
35%
morality
33%
heuristics
28%
communication
24%
sociality
21%
coping
17%
realism
16%
artificial intelligence
15%
computer game
15%
intimacy
15%
chat
15%
experience
13%
attitude formation
13%
Behavioural Health
12%
military personnel
12%
instructor
12%
social network
12%
fan
11%
autonomy
11%
soldier
10%
Military
10%
construct validity
10%
typology
9%
demand
9%
bank
9%
narrative
8%
resilience
8%
physics
8%
stereotype
8%
linguistics
8%
vulnerability
8%
evaluation
8%
social association
8%
conversation
7%
internalization
7%
interview
7%
emotion
7%
contact
7%
mental health
7%
semantics
6%
emotional factors
6%
paradigm
6%
threat
6%
popular culture
6%
journalist
6%
experiment
5%
comparative research
5%
classroom
5%
outgroup
5%
Engineering & Materials Science
Social robots
100%
Robots
81%
Communication
29%
Entertainment
22%
Anthropomorphic robots
21%
Students
19%
Artificial intelligence
18%
Cyborgs
18%
Linguistics
13%
Pathology
11%
Factor analysis
11%
Wearable technology
11%
Experiments
10%
Lenses
10%
Merging
10%
Masks
9%
Fans
9%
Application programs
9%
Teaching
9%
Mechanics
8%
Physics
8%
Large scale systems
8%
Derivatives
8%
Dynamic models
8%
Glass
8%
Navigation
7%
Personnel
7%
Electronic assessment
7%
Macros
7%
Switches
7%
Feedback
7%
Testing
7%
Semantics
7%
Human robot interaction
5%