Psychology
Gaming
100%
Mental models
76%
Thematic Analysis
71%
Relatedness
42%
Artificial Intelligence
38%
Theory of Mind
38%
Construct Validity
38%
Emotional Investment
38%
Autonomy
38%
Android
31%
Artificial Intelligence
31%
Interactivity
28%
Stressors
28%
Moral Behavior
28%
Individual Differences
23%
Predictive Validity
19%
Clinical Utility
19%
Mixed Methods
19%
Self-Report
19%
Stereotyping
19%
Exploratory Factor Analysis
19%
World of Warcraft
19%
Inhibition
19%
Mental State
19%
Merging
19%
Transmedia
19%
Factor Analysis
19%
Mental Health
19%
Scale Validation
19%
Gender Role
19%
Perspective Taking
19%
Digital Gaming
19%
Intergroup Contact Theory
19%
Qualitative Study
19%
Role-Playing
19%
Gender Difference
19%
Grief
19%
Framing Effect
19%
Cyborg
19%
Social Support
19%
Moral Judgment
19%
Shape Perception
19%
Verbal Feedback
19%
Meme
19%
Internalization
19%
False Belief
19%
Coping Strategies
19%
Realization
19%
Contemporary Culture
19%
Digital Environment
19%
Keyphrases
Moral Patients
19%
Moral Patiency
19%
Perceived Ethicality
19%
Mobile Dating Apps
19%
Storytelling
19%
Social Inhibition
19%
Hostile Media Bias
19%
Trust in Robots
19%
Prototypicality
19%
Face Threat Mitigation
19%
Griefing
19%
Optimus
19%
Character Representation
19%
Character Identification
19%
Character Interaction
19%
Cross-language Validation
19%
Digital Body
19%
Machine Heuristic
19%
Relational Matrix
19%
Control Validation
19%
Looking-glass Self
19%
Resilient Response
19%
Identification Mechanism
19%
Worldness
19%
Digital Space
19%
Intergroup Contact Theory
19%
Social Machines
19%
Avatar's Gender
19%
Player Behavior
19%
Switching Behavior
19%
Female Gender
19%
Grand Theft Auto
19%
Game Decision
19%
Course Content
19%
Attitude Model
19%
Marital Partner
19%
Robot Partners
19%
Entertainment Gratification
19%
AI Partner
19%
Social Typology
19%
Player-avatar Relationships
19%
Symbiosome
19%
Object-relational Mapping
19%
Undergraduate Students
19%
Human Partner
19%
Social Gratification
19%
Coping Practices
19%
Mortality Salience
19%
Permadeath
19%
Personal Interest
19%
Social Sciences
Welfare
38%
Autonomy
38%
Thematic Analysis
38%
Construct Validity
28%
Mass Culture
22%
Tuition Fee
20%
Macro Level
19%
Meso Level
19%
In-Depth Interview
19%
Contemporary Society
19%
Communication Process
19%
Linguistic Research
19%
Social Network Analysis
19%
Legitimization
19%
Cultural Variation
19%
Contemporary Culture
19%
Interpersonal Communication
19%
Micro Level
19%
Meme
19%
Chinese Language
19%
Morality
19%
Human Being
19%
Social Stratification
19%
Scale Development
19%
Simulation Games
19%
Factor Analysis
19%
Social Relationships
19%
Longitudinal Analysis
19%
Grounded Theory
19%
Lived Experience
19%
Network Analysis
19%
Phenomenology
19%
Restructuring
19%
Finality
19%
German
19%
Empirical Research
19%
Video Games
19%
Artificial Intelligence
19%
Comparative Analysis
19%
Emotions
19%
Sense of Place
19%
Secondary Analysis
9%
Dynamic Game
9%
Modern Humans
9%
Liking
9%
Perspective Taking
9%
Interactivity
6%
Information Theory
6%