Keyphrases
Assistive Technology
100%
Social Exclusion
50%
Commodification of Education
50%
Building Capacity
50%
Accessible Design
50%
Design for Accessibility
50%
Learners with Visual Impairment
50%
Accessibility Policies
50%
Accessibility Guidelines
50%
Students with Visual Impairment
50%
Resource-limited Environment
50%
Mobile Device Usage
50%
Prototype Development
50%
Mobile Learning Design
50%
Critical Disability Studies
50%
Virtual Campus
50%
Large Class Pedagogy
50%
Efficacy Factor
50%
Instructional Technology
50%
National Discourse
50%
Dissonance
50%
Educational Technology
50%
Digital Natives
50%
Disability
50%
Animated Map
33%
Military History
33%
Entertainment
25%
Accessible Web Design
25%
Access for All
25%
Traditional Classroom
25%
Standards Organizations
25%
Testing Process
25%
Mobile App Development
25%
Thinking Styles
25%
Web-based Prototype
25%
Educational Mobile Application
25%
Disabled Students
25%
Disabled Adults
25%
Accessible Technology
25%
Access to Education
25%
Communication Technologies
25%
Static Source
25%
Social Oppression
25%
Commerce
25%
ICT for Education
20%
National Initiative
20%
Instruction Modes
16%
Technology Accessibility
16%
Neoliberal Agenda
16%
Web Accessibility Standards
16%
Social Sciences
Social Exclusion
100%
Instructional Technology
100%
Communication Technology
75%
Learning Strategy
50%
Commodification
50%
Inclusive Education
50%
Legislation
50%
Advocacy
50%
Problem-Based Learning
50%
Web Site
50%
Educational Technology
50%
Student Experience
50%
Children with Disabilities
50%
Electronic Learning
50%
Secondary Schools
30%
Massification
25%
Social Networking Site
25%
Social Network
25%
Mutual Knowledge
25%
Access to Education
25%
New Media
25%
Educational Opportunities
25%
Commerce
25%
Kenya
20%
Constructivism
12%
Behaviorism
12%
Postmodernism
12%
Emotions
10%
Phenomenology
10%
Disability Studies
10%
Teacher Education
10%
Students with Disabilities
10%
21st Century Skill
8%
Cultural Factor
8%
Computer Science
Assistive Technology
100%
Teaching Staff
50%
Focused Activity
50%
Task Completion
50%
Quality Education
50%
Employment Opportunities
50%
Educational Opportunities
50%
Historical Event
50%
Applicable Standard
50%
Accessibility Standard
50%
Visual Impairment
50%
learning design
50%
Online Environment
50%
Disabled People
50%
Social Exclusion
50%
Journal Article
50%
Interactive Element
25%
Working Version
25%
Critical Approach
25%
Information Technology
25%
Testing Process
25%
Accessible Technology
25%
Access Resource
16%
Design Iteration
16%
Educational Right
16%
School Professional
16%